AoeStats
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Arabia

508336409Analyzed
2v2 RM · 25d ago on Sep 22, 2026· 49m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
723
+14
🇯🇵 Celts · Japan
676
+15
vs
🇦🇷 Japanese · Argentina
688
-15
🇦🇷 Sicilians · Argentina
664
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,067 10:35 31:44 — ⚔ Towers FC
24 1,182 10:42 17:30 38:01 ⛏ Fast Castle
15 770 14:29 30:59 — ⚔ Skirmisher Rush
14 676 10:03 28:11 45:05 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,755 14,335 9,855 3,270 46,215 62,016
12,055 13,873 5,160 1,425 32,513 38,249
12,550 6,633 3,695 1,950 24,828 30,270
9,095 7,895 3,780 1,380 22,150 28,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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