AoeStats
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Black Forest

515493693Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 45m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1242
+15
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1231
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1217
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vs
🇹🇼 Danes · Taiwan
1275
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1220
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🇭🇰 Mongols · Hong Kong SAR China
1198
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🇫🇷 Bohemians · France
1191
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,118 10:58 17:34 36:14 ⚔ Fish Boom into Scouts
36 1,622 11:05 15:16 28:51 ⛏ Fast Castle
34 1,557 9:27 26:05 40:07 ⚔ Towers FC
34 1,529 11:19 16:47 32:31 ⛏ Fish Boom FC
26 1,188 11:36 19:28 39:26 ⚔ Fish Boom into Scouts
25 1,136 11:57 16:17 30:27 ⛏ Fast Castle
19 870 11:33 15:39 30:21 ⛏ Fast Castle
17 783 12:12 28:00 —

Resources

Player Food Wood Gold Stone Spent Collected
35,320 27,630 21,410 3,950 88,310 91,682
23,205 30,458 14,725 1,835 70,223 74,689
13,445 18,835 14,825 2,430 49,535 63,529
22,170 11,657 11,720 2,965 48,512 51,374
21,545 18,398 6,005 1,225 47,173 52,629
12,730 9,455 8,340 2,980 33,505 35,221
11,040 9,179 4,720 1,240 26,179 28,241
10,320 11,224 585 1,275 23,404 24,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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