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Lombardia

508367166Analyzed
4v4 RM · 25d ago on Sep 22, 2026· 23m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Magyars · Portugal
1218
+15
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1205
+16
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1203
+16
🇺🇸 Bulgarians · United States
1169
+17
vs
🇺🇸 Vietnamese · United States
1345
-23
🇨🇳 Italians · China
1230
-17
🇨🇱 Mongols · Chile
1202
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🇨🇱 Goths · Chile
1002
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 1,287 9:31 18:59 —
41 982 9:25 21:38 — ⚔ Scout Rush
34 810 10:38 — — ⚔ Drush
32 760 10:32 15:57 — ⛏ Fast Castle
32 752 9:47 — — ⚔ Scout Rush
20 470 12:43 17:06 — ⛏ Fast Castle
18 436 12:26 19:31 —
14 345 11:28 17:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,995 2,985 1,325 100 11,405 11,698
5,375 4,280 375 300 10,330 11,249
5,720 3,166 1,095 0 9,981 10,783
4,330 2,434 595 750 8,109 8,473
4,405 2,923 420 200 7,948 8,770
5,195 2,460 250 0 7,905 8,514
4,200 2,123 250 105 6,678 6,630
4,025 1,809 250 215 6,299 7,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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