AoeStats
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Nomad

520162737Analyzed
2v2 RM · 3d ago on Nov 10, 2026· 24m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Magyars · Guatemala
1137
+14
🇬🇹 Huns · Guatemala
1128
+15
vs
🇧🇪 Dravidians · Belgium
1106
-15
🇦🇷 Hindustanis · Argentina
1088
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 805 12:38 — — ⛏ Fish Boom FC
25 605 14:08 — — ⚔ Fish Boom into M@A
17 405 14:15 21:35 — ⛏ Fish Boom into Fire Galleys FC
17 405 14:53 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,600 3,524 775 750 8,649 9,102
4,250 3,658 395 235 8,538 9,255
3,775 3,479 580 100 7,934 8,388
3,050 3,260 285 225 6,820 6,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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