AoeStats
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Nomad

515729454Analyzed
2v2 RM · 14d ago on Oct 23, 2026· 46m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Sicilians · Kazakhstan
1105
+17
🇦🇷 Georgians · Argentina
1084
+18
vs
🇬🇹 Huns · Guatemala
1151
-18
🇬🇹 Byzantines · Guatemala
1119
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,241 16:25 21:14 37:59 ⛏ Fish Boom FC
29 1,345 14:47 26:26 42:28 ⚔ Fish Boom into Towers FC
23 1,073 15:42 26:47 — ⚔ Fish Boom into M@A into Scouts
19 875 14:38 19:40 31:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,620 15,420 7,260 3,485 44,785 45,643
9,625 14,610 10,035 1,250 35,520 43,308
10,980 6,480 2,795 2,495 22,750 23,889
5,850 4,670 1,015 400 11,935 12,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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