AoeStats
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MegaRandom

505949126Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 28m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
722
+17
🇧🇪 Bulgarians · Belgium
722
+17
🇳🇱 Mongols · Netherlands
803
-20
🇪🇸 Dravidians · Spain
672
-21
Player eAPM Actions Feudal Castle Imperial Opening
24 679 10:27 16:57 — ⚔ Drush FC
20 565 10:08 18:46 — ⛏ Fast Castle
17 495 10:39 20:40 — ⚔ Scout Rush
12 354 9:07 17:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,170 4,735 1,220 750 11,875 13,860
6,020 3,790 1,080 100 10,990 12,681
5,510 3,940 500 330 10,280 11,484
4,600 3,415 640 250 8,905 9,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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