AoeStats
← Dxcax

Yucatan

513023796Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 45m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1019
+14
🇨🇱 Huns · Chile
951
+17
vs
🇹🇷 Khmer · Türkiye
1022
-17
🇹🇷 Romans · Türkiye
926
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 1,908 11:11 16:59 36:36 ⛏ Fast Castle
24 1,075 10:59 21:15 32:16 ⚔ Scout Rush
21 925 11:13 19:34 38:11 ⚔ Scout Rush
18 824 10:38 19:30 39:31

Resources

Player Food Wood Gold Stone Spent Collected
24,115 10,596 12,550 2,850 50,111 54,657
22,945 10,161 8,150 2,965 44,221 49,100
12,630 12,615 9,625 2,565 37,435 41,754
12,365 6,533 3,005 1,990 23,893 27,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.