AoeStats
← Dxcax

Arabia

512733014Analyzed
2v2 RM · 6d ago on Oct 10, 2026· 52m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1071
+13
🇮🇹 Vietnamese · Italy
904
+19
vs
🇹🇷 Italians · Türkiye
1040
-18
🇹🇷 Romans · Türkiye
946
-20
Player eAPM Actions Feudal Castle Imperial Opening
46 2,443 11:20 19:20 48:28
40 2,131 9:04 21:41 42:20 ⚔ Scout Rush
18 939 10:31 24:35 41:40 ⚔ Archers into Skirms
15 800 11:21 21:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,460 18,368 6,575 1,800 42,203 47,928
18,960 13,574 8,025 300 40,859 49,568
14,700 12,830 4,695 1,510 33,735 39,251
12,685 7,673 2,725 1,750 24,833 27,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.