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African Clearing

512422578Analyzed
4v4 RM · 9d ago on Oct 9, 2026· 49m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1364
+14
🇹🇼 Varangians · Taiwan
1315
+16
🇹🇼 Spanish · Taiwan
1301
+17
🇹🇼 Vietnamese · Taiwan
1281
+17
vs
🇺🇸 Vietnamese · United States
1332
-17
🇨🇴 Turks · Colombia
1324
-16
🇩🇪 Mongols · Germany
1315
-16
🇬🇧 Khitans · United Kingdom
1298
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,829 11:39 22:45 — ⚔ Scout Rush
46 2,277 13:10 18:50 — ⛏ Fast Castle
45 2,244 14:36 18:09 39:10 ⛏ Fish Boom FC
42 2,075 13:14 16:52 33:40 ⛏ Fast Castle
40 1,977 13:20 19:47 26:48 ◆ FC into Fast Imp
31 1,563 13:19 19:00 — ⛏ Fast Castle
25 1,248 13:19 21:17 33:18 ⛏ Fish Boom FC
20 985 17:52 22:44 39:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,545 25,404 14,900 5,415 70,264 73,631
17,670 16,937 10,670 1,100 46,377 49,531
13,765 14,852 6,670 3,250 38,537 40,557
15,175 17,030 3,910 2,000 38,115 40,501
11,485 12,495 4,400 2,930 31,310 32,459
9,050 12,152 2,555 1,175 24,932 25,967
7,500 7,748 3,090 1,715 20,053 19,607
9,225 6,509 1,830 1,250 18,814 20,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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