AoeStats
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Coastal Forest

511017922Analyzed
2v2 RM · 16d ago on Oct 3, 2026· 23m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Armenians · Italy
816
+10
🇮🇹 Saracens · Italy
770
+12
vs
🇬🇧 Persians · United Kingdom
762
-14
🇷🇺 Slavs · Russia
607
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 703 10:34 — — ⛏ Fish Boom into Galleys
22 512 12:07 — — ⚔ M@A into Archers
17 393 12:47 — — ⚔ Scout Rush
11 269 15:20 22:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,450 3,820 920 125 9,315 11,096
5,050 2,295 290 775 8,410 8,984
4,615 2,920 800 0 8,335 9,314
3,890 2,295 370 375 6,930 7,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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