AoeStats
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Yucatan

511006244Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 67m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
859
+15
🇿🇦 Japanese · South Africa
802
+17
🇪🇸 Ethiopians · Spain
802
+17
vs
🇮🇹 Japanese · Italy
860
-18
🇮🇹 Khmer · Italy
832
-16
🇮🇹 Saracens · Italy
785
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,030 12:48 37:08 42:22
24 1,651 11:04 22:58 38:57 ⚔ M@A Rush
23 1,556 10:21 26:18 42:39 ⚔ Archer Rush
16 1,108 13:22 18:26 42:43 ⛏ Fast Castle
16 1,104 14:22 18:24 43:13 ⛏ Fast Castle
11 755 15:53 23:42 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,105 12,775 14,760 2,900 73,540 97,289
27,665 17,325 19,370 2,350 66,710 76,802
22,705 19,493 9,535 5,250 56,983 63,386
25,385 14,457 10,790 3,610 54,242 68,106
16,835 17,935 12,780 2,900 50,450 76,200
17,490 9,952 15,075 4,650 47,167 50,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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