AoeStats
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Black Forest

515492173Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 51m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Teutons · Egypt
571
+15
🇸🇰 Armenians · Slovakia
543
+16
vs
🇪🇨 Wei · Ecuador
603
-18
🇩🇪 Ethiopians · Germany
488
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,230 16:48 34:44 — ⚔ Archer Rush
14 730 15:35 29:54 43:20
12 613 16:52 25:08 43:13 ⛏ Fast Castle
10 499 17:14 27:11 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,055 13,619 6,360 1,530 35,564 36,987
15,025 11,773 5,325 2,650 34,773 41,199
8,735 13,099 10,385 2,415 34,634 46,048
7,465 12,767 4,230 1,455 25,917 28,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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