AoeStats
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Arena

514129449Analyzed
3v3 RM · 2d ago on Oct 16, 2026· 52m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1125
+15
🇩🇪 Malay · Germany
1124
+15
🇩🇪 Romans · Germany
1071
+17
vs
🇩🇪 Burgundians · Germany
1112
-16
🇩🇪 Japanese · Germany
1096
-16
🇩🇪 Lithuanians · Germany
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,658 10:52 15:33 36:50 ⛏ Fast Castle
35 1,847 11:43 16:13 40:53 ⛏ Fast Castle
31 1,642 10:49 15:47 38:16 ⛏ Fast Castle
30 1,603 11:12 15:29 27:41 ⛏ Fast Castle
22 1,179 10:29 14:13 31:37 ⛏ Fast Castle
22 1,146 11:42 16:14 40:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,465 26,525 11,690 1,125 74,805 94,770
29,035 19,845 15,560 1,600 66,040 72,870
27,680 13,195 18,420 3,050 62,345 73,714
25,520 23,040 9,985 2,900 61,445 66,661
21,865 20,060 12,850 2,210 56,985 64,617
26,250 17,895 5,370 2,300 51,815 54,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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