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Black Forest

511557139Analyzed
2v2 RM · 10d ago on Oct 5, 2026· 43m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
825
+18
🇭🇺 Franks · Hungary
683
+23
vs
🇫🇷 Franks · France
877
-21
🇫🇷 Spanish · France
851
-20
Player eAPM Actions Feudal Castle Imperial Opening
14 593 12:33 16:52 33:58 ⛏ Fast Castle
14 609 15:38 24:17 30:17 ⚔ Towers FC into Fast Imp
11 456 13:51 23:27 36:13 ⛏ Fast Castle
10 426 12:28 20:47 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,095 14,599 11,510 555 47,759 55,904
16,480 14,825 6,585 2,010 39,900 45,063
12,700 13,733 5,865 3,665 35,963 38,546
14,870 9,768 6,850 2,555 34,043 37,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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