AoeStats
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Arena

511368474Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 38m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Turks · Slovenia
1369
+7
🇦🇪 Goths · United Arab Emirates
1285
+9
🇬🇧 Malay · United Kingdom
1070
+18
🇺🇸 Persians · United States
772
+28
vs
🇦🇷 Georgians · Argentina
1163
-18
🇺🇸 Burgundians · United States
1104
-15
🇷🇺 Portuguese · Russia
1094
-15
🇨🇱 Franks · Chile
1087
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,360 10:49 14:43 28:37 ⛏ Fast Castle
32 1,218 10:23 14:14 29:57 ⛏ Fast Castle
30 1,138 8:34 15:36 29:31 ⛏ Fast Castle
30 1,171 10:03 14:12 33:27 ⛏ Fast Castle
29 1,110 12:00 15:46 36:09 ⛏ Fast Castle
22 834 10:48 16:36 33:47 ⛏ Fast Castle
18 702 11:07 15:19 28:51 ⛏ Fast Castle
17 653 9:42 18:37 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,785 13,380 8,865 1,050 52,080 67,653
15,205 17,310 12,625 1,000 46,140 50,033
20,890 14,080 5,970 1,100 42,040 51,844
14,530 10,660 6,800 1,600 33,590 38,838
12,050 12,710 5,995 1,850 32,605 38,849
12,060 11,720 3,770 1,615 29,165 37,341
14,595 8,028 4,800 1,095 28,518 32,046
8,840 6,470 1,975 2,900 20,185 23,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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