AoeStats
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Arena

515450595Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 60m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Huns · Kyrgyzstan
940
+10
🇰🇬 Malians · Kyrgyzstan
862
+13
vs
🇪🇸 Franks · Spain
808
-12
🇷🇺 Bulgarians · Russia
790
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,576 11:20 16:11 33:21 ⛏ Fast Castle
18 1,100 12:11 22:55 32:55 ⚔ Archer Rush
18 1,082 13:25 19:22 34:41 ⚔ FC into Scouts
14 845 12:33 21:57 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,695 22,705 15,960 8,165 69,525 96,418
31,930 10,425 19,525 1,630 63,510 89,566
27,140 16,445 12,070 3,865 59,520 82,016
22,255 12,545 10,450 2,950 48,200 58,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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