AoeStats
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Arabia

511301787Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 25m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Maya · Kyrgyzstan
975
+16
🇰🇬 Poles · Kyrgyzstan
865
+21
vs
1009
-20
🇹🇼 Huns · Taiwan
934
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 987 11:03 — — ⚔ Drush into Skirms
28 715 9:49 19:21 — ⛏ Fast Castle
27 710 11:19 — — ⚔ Scout Rush
23 589 12:35 25:22 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,725 3,610 1,965 0 10,300 11,445
6,625 3,425 200 0 10,250 13,584
4,555 2,645 535 125 7,860 8,006
3,850 2,710 210 125 6,895 8,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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