AoeStats
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Baltic

511292385Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 57m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Hindustanis · Denmark
996
+13
🇩🇰 Britons · Denmark
898
+17
vs
🇰🇬 Ethiopians · Kyrgyzstan
992
-17
🇰🇬 Varangians · Kyrgyzstan
878
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,975 11:32 20:22 40:20 ⛏ Fish Boom into Galleys FC
25 1,442 12:10 22:26 31:41 ⚔ Archer Rush
24 1,370 11:06 17:53 34:25 ⛏ Fast Castle
15 858 10:44 16:28 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,535 27,209 16,385 1,090 76,219 85,178
23,520 19,009 12,570 2,385 57,484 71,749
13,440 14,420 12,035 850 40,745 44,791
10,795 12,095 8,240 3,870 35,000 40,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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