AoeStats
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Arena

511793540Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 47m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Poles · Switzerland
1229
+14
🇻🇳 Persians · Vietnam
1211
+15
🇩🇪 Britons · Germany
1149
+18
vs
🇨🇴 Teutons · Colombia
1204
-16
🇨🇴 Spanish · Colombia
1200
-16
🇨🇴 Turks · Colombia
1168
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,568 8:22 25:30 34:17 ⚔ Towers FC
31 1,481 12:13 18:38 36:39 ⛏ Fast Castle
31 1,487 10:11 14:20 21:53 ◆ FC into Fast Imp
31 1,489 11:46 39:23 47:11 ⚔ Skirms into Archers
27 1,312 12:26 21:18 36:52 ⚔ Scout Rush
27 1,285 10:06 15:12 26:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,645 14,220 15,645 850 67,360 77,524
32,485 18,205 11,160 2,300 64,150 80,744
22,095 12,660 8,530 4,200 47,485 50,083
16,515 11,670 8,050 235 36,470 38,778
15,255 10,739 2,735 1,360 30,089 33,968
11,735 10,795 5,135 675 28,340 34,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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