AoeStats
← destining2675

Nomad

513486751Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 50m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
1430
+17
🇦🇷 Gurjaras · Argentina
1398
+18
vs
🇮🇶 Vikings · Iraq
1569
-22
🇺🇸 Goths · United States
1327
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 3,117 13:12 20:01 38:45 ⛏ Fish Boom into Galleys FC
46 2,321 15:54 22:56 — ⛏ Fish Boom FC
36 1,817 13:06 19:35 42:41 ⛏ Fish Boom into Galleys FC
34 1,706 15:05 19:15 32:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,160 28,175 15,325 4,200 65,860 67,943
12,145 14,815 4,795 2,350 34,105 34,457
14,545 8,944 8,030 1,735 33,254 42,542
10,625 11,084 4,390 2,640 28,739 30,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.