AoeStats
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Arena

510998719Analyzed
2v2 RM · 13h ago on Oct 3, 2026· 36m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Bulgarians · Estonia
1304
+9
🇬🇧 Ethiopians · United Kingdom
1138
+17
🇨🇳 Italians · China
1145
-13
🇨🇳 Poles · China
1145
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,861 10:30 14:07 26:22 ⛏ Fast Castle
38 1,408 10:41 14:46 — ⛏ Fast Castle
33 1,202 12:03 17:08 23:10 ◆ FC into Fast Imp
31 1,156 11:02 18:04 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,955 7,198 6,675 990 27,818 27,842
11,805 10,275 3,915 895 26,890 27,643
10,085 4,025 5,500 2,050 21,660 22,602
8,350 7,820 4,445 880 21,495 24,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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