AoeStats
← Apocalypto

Nomad

511772512Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 51m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Romans · Denmark
950
+46
🇩🇰 Lithuanians · Denmark
834
+57
vs
🇳🇱 Dravidians · Netherlands
983
-29
🇸🇪 Varangians · Sweden
923
-43
Player eAPM Actions Feudal Castle Imperial Opening
34 1,741 13:28 20:04 41:59 ⛏ Fish Boom FC
30 1,561 14:13 21:57 43:24 ⛏ Fish Boom FC
28 1,425 15:42 21:00 40:36 ⛏ Fish Boom FC
24 1,217 13:40 24:30 43:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,165 17,095 7,775 3,060 51,095 60,206
16,545 11,561 8,505 5,700 42,311 51,196
16,355 15,933 7,850 1,600 41,738 51,158
15,875 12,744 7,420 3,945 39,984 45,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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