AoeStats
← Enkidu

African Clearing

511018788Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 57m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Varangians · Austria
1216
+15
🇦🇹 Berbers · Austria
1197
+15
🇮🇹 Mongols · Italy
1184
-15
🇮🇹 Huns · Italy
1183
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,281 12:52 23:16 36:37 ⚔ Archer Rush
37 2,109 12:04 28:10 46:05 ⚔ Skirmisher Rush
36 2,096 13:22 18:04 40:56 ⛏ Fast Castle
24 1,358 15:47 28:02 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,965 21,296 17,525 1,750 70,536 86,760
22,185 18,760 14,735 3,650 59,330 67,170
21,870 18,023 12,590 4,145 56,628 61,536
12,685 12,235 5,100 1,475 31,495 32,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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