AoeStats
← Enkidu

Arabia

511012395Analyzed
2v2 RM · 13h ago on Oct 3, 2026· 42m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Danes · Austria
1201
+15
🇦🇹 Wei · Austria
1181
+16
🇷🇺 Slavs · Russia
1206
-16
🇺🇦 Vikings · Ukraine
1158
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,918 9:38 25:15 41:42 ⚔ M@A into Skirms
44 1,866 9:14 22:36 — ⚔ Scout Rush
40 1,668 10:42 17:50 — ⛏ Fast Castle
40 1,686 9:40 26:31 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,075 11,426 5,560 1,825 32,886 35,475
16,775 10,183 4,780 850 32,588 35,393
13,790 9,790 1,860 1,150 26,590 27,202
9,510 9,259 3,085 1,640 23,494 24,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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