AoeStats
← Enkidu

Arabia

511006916Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 29m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Danes · Austria
1186
+15
🇦🇹 Wei · Austria
1166
+15
🇻🇳 Vikings · Vietnam
1178
-16
🇺🇸 Burgundians · United States
1138
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,284 9:52 24:01 — ⚔ M@A Rush
40 1,185 9:25 25:47 — ⚔ Scout Rush
38 1,111 10:14 25:49 — ⚔ Scout Rush
30 894 10:45 22:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,700 5,019 3,645 450 18,814 19,582
8,580 4,708 1,410 135 14,833 15,507
8,020 4,533 1,985 0 14,538 15,896
7,170 4,194 1,730 60 13,154 14,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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