AoeStats
← Chupalla

Nomad

511858026Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 99m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
527
+15
🇨🇱 Huns · Chile
517
+15
🇨🇱 Britons · Chile
516
+15
vs
🇨🇦 Vikings · Canada
552
-16
🇨🇳 Huns · China
489
-15
🇨🇳 Khmer · China
470
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 3,283 16:31 31:14 52:09 ⚔ Fish Boom into Archers into Skirms
32 3,175 15:56 32:05 62:18 ⚔ Scout Rush
28 2,813 18:02 24:06 44:36 ⛏ Fast Castle
11 1,126 18:50 27:45 51:05 ⛏ Fish Boom FC
11 1,130 14:05 40:17 54:07
10 1,037 14:02 25:21 65:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,955 28,029 28,405 5,600 111,989 129,569
35,065 20,807 32,715 10,055 98,642 112,976
25,000 27,555 28,730 6,800 88,085 107,304
21,940 34,405 14,545 4,425 75,315 110,267
27,970 21,435 15,545 2,415 67,365 72,334
25,780 15,620 10,190 6,650 58,240 59,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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