AoeStats
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Black Forest

508993622Analyzed
4v4 RM · 24d ago on Sep 25, 2026· 76m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
629
+11
🇨🇱 Teutons · Chile
622
+11
🇺🇸 Poles · United States
504
+16
🇦🇷 Franks · Argentina
418
+20
vs
🇨🇱 Japanese · Chile
529
-15
🇨🇱 Varangians · Chile
513
-15
🇨🇱 Britons · Chile
513
-15
🇨🇱 Aztecs · Chile
476
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,283 9:50 19:35 35:54 ⛏ Fish Boom FC
29 2,243 11:58 34:58 — ⚔ Scout Rush
29 2,256 9:51 20:03 38:01 ⛏ Fast Castle
21 1,620 12:30 28:00 35:24 ⛏ Fish Boom FC
17 1,302 12:34 25:15 41:22 ⚔ FC into Skirms
12 882 13:13 19:35 32:13 ⚔ FC into Skirms
10 780 10:10 23:04 38:27 ⛏ Fast Castle
8 586 16:48 37:57 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,140 30,594 22,955 3,450 102,139 117,789
45,180 23,685 23,930 4,405 97,200 163,089
30,640 36,985 10,795 3,085 81,505 98,765
20,055 27,525 22,205 2,080 71,865 90,846
35,660 15,525 14,240 1,865 67,290 93,117
24,910 24,575 8,535 3,130 61,150 64,663
18,310 12,057 10,625 2,890 43,882 47,040
7,465 6,080 1,945 1,975 17,465 20,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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