AoeStats
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Black Forest

508494522Analyzed
2v2 RM · 25d ago on Sep 22, 2026· 59m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
506
+15
🇹🇷 Saxons · Türkiye
505
+15
vs
🇬🇧 Khmer · United Kingdom
498
-15
🇬🇧 Inca · United Kingdom
472
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,320 13:08 24:05 46:21 ⛏ Fast Castle
9 521 12:20 21:09 37:50 ⛏ Fast Castle
8 482 14:29 27:57 47:31 ⛏ Fast Castle
7 396 14:43 25:08 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,955 13,335 6,465 1,400 41,155 48,173
17,780 10,675 6,625 1,635 36,715 39,621
15,710 10,042 6,895 3,540 36,187 50,904
8,920 9,517 3,320 2,975 24,732 29,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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