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Arabia

513532807Analyzed
3v3 RM · 3d ago on Oct 14, 2026· 4m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1296
+7
🇨🇴 Ethiopians · Colombia
1074
+14
🇨🇴 Danes · Colombia
1032
+15
vs
🇨🇴 Persians · Colombia
1047
-12
🇨🇦 Saracens · Canada
1046
-12
🇨🇴 Berbers · Colombia
1043
-12
Player eAPM Actions Feudal Castle Imperial Opening
85 403 — — —
56 268 — — —
52 245 — — —
46 221 — — —
34 164 — — —
32 154 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 125 0 0 775 803
650 125 0 0 775 572
500 225 0 0 725 620
450 125 0 0 575 589
400 150 0 0 550 584
250 100 0 0 350 446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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