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Arena

513300154Analyzed
3v3 RM · 5d ago on Oct 13, 2026· 52m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1075
+13
🇦🇷 Byzantines · Argentina
1035
+15
🇦🇷 Cumans · Argentina
924
+20
vs
🇨🇦 Koreans · Canada
1050
-18
🇬🇷 Tatars · Greece
1000
-16
🇦🇷 Armenians · Argentina
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,140 10:48 28:34 51:16 ⛏ Fast Castle
21 1,116 10:41 14:36 — ⛏ Fast Castle
20 1,066 11:33 23:53 —
16 833 11:12 17:08 35:24 ⛏ Fast Castle
15 779 12:15 17:27 22:27 ◆ FC into Fast Imp
12 656 10:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,225 15,715 5,885 1,700 34,525 50,976
14,900 9,735 7,655 850 33,140 36,467
15,125 9,800 6,595 1,600 33,120 55,590
12,805 6,955 3,630 1,190 24,580 27,097
7,320 3,810 2,225 100 13,455 14,134
4,355 4,005 75 1,635 10,070 9,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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