AoeStats
← jorgeage2000

Yucatan

511102294Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 46m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
953
+15
🇨🇳 Mongols · China
907
+17
🇪🇨 Koreans · Ecuador
903
+17
vs
🇺🇸 Varangians · United States
970
-17
🇺🇸 Italians · United States
940
-17
🇺🇸 Berbers · United States
886
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,559 11:21 22:17 — ⚔ Archers into Scouts
27 1,235 10:34 15:31 35:24 ⛏ Fast Castle
23 1,079 11:37 16:15 37:51 ⛏ Fast Castle
21 980 11:43 21:30 37:34
18 840 11:38 15:58 41:15 ⛏ Fast Castle
18 831 11:31 15:56 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,335 8,755 12,525 2,730 55,345 59,269
17,250 25,765 8,820 2,950 54,785 62,955
21,565 10,757 12,815 2,150 47,287 49,134
15,080 14,170 8,880 3,450 41,580 43,954
16,335 10,700 3,670 2,985 33,690 39,310
14,405 8,565 5,955 2,800 31,725 37,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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