AoeStats
← jorgeage2000

Nomad

511018073Analyzed
3v3 RM · 14d ago on Oct 3, 2026· 39m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
965
+15
🇧🇷 Varangians · Brazil
919
+17
🇦🇷 Franks · Argentina
890
+18
vs
🇳🇱 Goths · Netherlands
941
-17
🇪🇨 Inca · Ecuador
935
-17
🇮🇹 Italians · Italy
928
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 796 14:26 20:58 — ⛏ Fish Boom FC
19 731 16:31 21:10 37:17 ⛏ Fish Boom FC
18 698 17:38 31:10 — ⚔ Champis into Archers
14 543 15:49 23:07 38:16 ⚔ Fish Boom into Scouts
9 343 14:58 21:04 — ⚔ Fish Boom FC into Scouts
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,650 9,345 3,900 1,700 25,595 30,053
10,640 8,668 2,940 1,915 24,163 30,710
5,205 5,794 1,490 995 13,484 13,687
5,900 4,745 380 200 11,225 12,022
5,740 3,044 1,635 295 10,714 13,054
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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