AoeStats
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MegaRandom

511791465Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 44m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1107
+13
🇺🇸 Vikings · United States
1098
+13
🇨🇳 Magyars · China
1086
+14
🇹🇼 Sicilians · Taiwan
1073
+14
vs
🇬🇧 Romans · United Kingdom
1048
-14
🇮🇹 Bohemians · Italy
1045
-14
🇮🇪 Franks · Ireland
1045
-14
🇺🇸 Britons · United States
1000
-38
Player eAPM Actions Feudal Castle Imperial Opening
57 2,504 11:26 18:41 39:08 ⚔ Skirmisher Rush
46 2,033 9:54 20:41 44:09 ⚔ Scouts into Towers into Archers into Skirms
38 1,701 12:02 18:23 36:47 ⚔ Towers FC
34 1,495 11:12 18:58 — ⚔ Archer Rush
27 1,186 10:49 19:29 — ⛏ Fast Castle
23 1,033 11:53 27:08 — ⚔ Scout Rush
16 709 14:29 26:11 42:20 ⚔ M@A Rush
16 721 12:08 18:46 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,305 13,760 12,740 2,050 39,855 40,890
14,715 13,045 6,180 1,875 35,815 40,134
15,875 9,919 7,060 2,565 35,419 40,155
18,360 7,190 6,105 1,950 33,605 36,455
7,800 12,530 5,740 1,625 27,695 32,280
14,670 6,456 5,770 215 27,111 30,152
15,045 4,885 4,570 2,050 26,550 33,914
7,455 6,615 1,860 1,765 17,695 21,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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