AoeStats
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Scandinavia

511000126Analyzed
1v1 RM · 16d ago on Oct 3, 2026· 71m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Inca · Sweden
738
+12
vs
🇧🇷 Maya · Brazil
656
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,419 10:09 26:26 — ⚔ Scouts into Archers
18 1,309 14:52 27:28 47:11 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,515 22,520 9,385 3,650 73,070 74,883
12,745 17,787 8,780 1,375 40,687 41,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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