AoeStats
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Arabia

514028064Analyzed
3v3 RM · 4d ago on Oct 16, 2026· 29m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1120
+12
🇨🇳 Magyars · China
1030
+15
🇨🇳 Portuguese · China
1023
+15
vs
🇷🇪 Romans · Réunion
1036
-15
🇨🇴 Cumans · Colombia
1014
-14
🇮🇶 Franks · Iraq
998
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,463 11:19 23:07 — ⚔ M@A Rush
39 1,136 10:26 15:08 — ⛏ Fast Castle
31 898 9:38 20:19 — ⚔ Skirmisher Rush
27 786 11:16 15:37 — ⛏ Fast Castle
15 438 10:38 17:18 — ⛏ Fast Castle
14 413 11:33 25:15 —

Resources

Player Food Wood Gold Stone Spent Collected
7,255 5,452 1,600 200 14,507 17,065
6,955 4,144 2,100 100 13,299 15,374
6,000 3,923 970 1,500 12,393 14,741
6,930 3,341 1,225 100 11,596 12,126
4,790 3,137 1,340 1,300 10,567 12,952
6,075 3,325 675 200 10,275 11,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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