AoeStats
← jhonskull87

Nomad

513404997Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 61m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
905
+14
🇵🇰 Bohemians · Pakistan
831
+18
🇹🇼 Tatars · Taiwan
818
+18
🇪🇸 Ethiopians · Spain
814
+18
vs
🇪🇸 Italians · Spain
925
-19
🇪🇸 Huns · Spain
905
-19
🇨🇳 Spanish · China
882
-18
🇲🇽 Persians · Mexico
751
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,427 13:14 20:00 34:55 ⛏ Fish Boom FC into Fire Galleys
35 2,144 17:07 25:59 50:03 ⚔ Archers FC
23 1,410 16:10 23:37 49:50 ⚔ Fish Boom into Archers
22 1,337 14:02 31:24 59:49 ⚔ Fish Boom into Scouts into Fire Galleys into Towers
18 1,100 16:22 27:40 47:49 ⛏ Fish Boom into Fire Galleys FC
15 923 15:16 26:11 48:03 ⛏ Fish Boom into Fire Galleys FC
12 718 23:08 32:08 — ⚔ Drush into Fish Boom into Fire Galleys into Archers
10 622 15:41 21:36 42:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,120 16,055 9,365 5,690 52,230 57,006
17,245 16,630 11,715 3,310 48,900 52,840
14,155 19,800 12,040 2,250 48,245 60,167
18,420 6,815 11,440 1,350 38,025 42,195
8,000 16,660 10,480 850 35,990 61,540
13,835 9,940 4,965 3,650 32,390 37,794
11,585 10,905 5,870 3,400 31,760 33,585
12,005 13,255 2,585 3,250 31,095 30,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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