AoeStats
← jhonskull87

MegaRandom

512445033Analyzed
3v3 RM · 10d ago on Oct 9, 2026· 42m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Byzantines · South Africa
743
+16
🇿🇦 Franks · South Africa
708
+18
🇿🇦 Vikings · South Africa
698
+18
vs
🇪🇸 Shu · Spain
758
-18
🇲🇽 Persians · Mexico
740
-17
🇧🇪 Celts · Belgium
729
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,570 11:47 20:47 35:30 ⚔ FC into Archers
30 1,273 14:22 22:21 33:15 ⚔ Scout Rush
29 1,238 14:14 26:29 36:03
16 675 12:17 27:28 41:31 ⛏ Fast Castle
13 554 13:46 19:16 41:46 ⛏ Fast Castle
12 489 10:40 18:21 23:08 ⚔ FC into Towers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,415 14,470 10,660 4,230 55,775 60,946
18,745 11,675 10,790 2,900 44,110 49,343
11,755 13,690 10,875 650 36,970 41,575
17,150 7,640 7,400 2,640 34,830 42,240
15,130 6,885 3,240 5,400 30,655 39,016
10,100 5,705 5,275 4,400 25,480 26,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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