AoeStats
← Mr. Jones

Nomad

504189366Analyzed
4v4 RM · 1mo ago on Sep 4, 2026· 55m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Hindustanis · South Africa
1242
+16
🇪🇸 Mongols · Spain
1216
+18
🇪🇸 Berbers · Spain
1211
+18
🇩🇪 Wei · Germany
1210
+18
vs
🇦🇺 Berbers · Australia
1300
-20
🇦🇺 Malay · Australia
1243
-17
🇦🇺 Italians · Australia
1234
-17
🇦🇺 Mongols · Australia
1224
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,188 13:55 19:12 43:19 ⛏ Fast Castle
35 1,947 12:50 17:41 43:59 ⛏ Fish Boom FC
34 1,929 13:43 18:22 39:07 ⛏ Fish Boom FC
34 1,916 13:33 24:11 45:32 ⛏ Fish Boom FC
30 1,705 13:43 18:46 44:13 ⛏ Fish Boom into Galleys FC
28 1,585 13:02 25:02 50:43 ⛏ Fish Boom into Fire Galleys FC
21 1,150 17:34 22:40 37:09 ⛏ Fish Boom FC
20 1,130 14:16 19:57 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,105 21,805 13,715 3,880 60,505 70,071
18,530 21,740 15,020 3,015 58,305 63,474
23,655 19,931 11,870 2,800 58,256 63,871
23,620 17,870 11,640 4,605 57,735 63,628
24,940 18,090 9,585 2,400 55,015 60,707
21,720 22,178 4,810 4,250 52,958 54,092
23,185 15,185 9,865 2,900 51,135 59,287
14,425 18,313 8,030 7,850 48,618 54,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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