AoeStats
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Arena

513238338Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 42m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1511
+12
🇨🇿 Italians · Czechia
1493
+12
🇨🇴 Mongols · Colombia
1450
+14
🇨🇿 Bulgarians · Czechia
1231
+23
vs
🇮🇳 Danes · India
1448
-17
🇺🇸 Saxons · United States
1419
-16
🇮🇳 Wu · India
1407
-15
🇺🇸 Khmer · United States
1360
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,725 11:26 14:58 29:14 ⛏ Fast Castle
53 2,253 10:53 14:46 41:11 ⛏ Fast Castle
43 1,806 10:44 14:28 27:37 ⛏ Fast Castle
43 1,813 10:12 13:47 27:04 ⛏ Fast Castle
34 1,452 10:17 14:33 29:32 ⛏ Fast Castle
33 1,391 10:45 14:10 27:52 ⛏ Fast Castle
30 1,260 10:18 14:31 29:44 ⛏ Fast Castle
24 1,032 10:48 15:14 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,295 23,335 13,390 4,300 59,320 69,250
27,195 12,895 14,970 3,250 58,310 68,437
19,465 16,002 10,560 4,200 50,227 58,761
24,720 13,018 10,210 950 48,898 55,199
17,940 17,335 10,425 2,965 48,665 58,671
22,385 11,831 8,980 1,660 44,856 49,575
10,800 16,065 13,055 1,640 41,560 43,013
7,900 9,205 5,995 2,800 25,900 32,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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