AoeStats
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Black Forest

513207106Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 58m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
1449
+15
🇺🇸 Spanish · United States
1418
+16
🇺🇸 Mongols · United States
1416
+16
🇮🇳 Teutons · India
1405
+17
vs
🇦🇷 Khitans · Argentina
1462
-18
🇩🇪 Bengalis · Germany
1455
-17
🇭🇺 Burmese · Hungary
1388
-15
🇫🇷 Japanese · France
1381
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,008 9:30 23:48 38:07 ⚔ Archer Rush
50 2,910 10:31 14:20 30:26 ⛏ Fast Castle
50 2,955 14:52 27:54 32:54 ◆ FC into Fast Imp
48 2,822 10:23 22:20 34:14 ⚔ Scout Rush
45 2,666 10:11 27:54 40:42 ⛏ Fast Castle
34 1,972 11:41 24:15 37:03 ⚔ M@A FC
33 1,967 11:17 15:42 36:10 ⛏ Fast Castle
30 1,783 12:15 16:35 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,120 38,085 12,555 4,470 97,230 99,567
37,765 28,611 27,545 1,700 95,621 106,907
20,325 37,863 29,830 4,850 92,868 123,677
30,205 36,158 12,570 2,790 81,723 86,729
37,220 16,980 21,155 2,675 78,030 80,376
35,835 24,917 12,330 1,930 75,012 79,749
26,250 27,359 8,480 7,335 69,424 88,083
27,170 26,499 13,260 850 67,779 75,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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