AoeStats
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Arena

512567897Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 65m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1433
+16
🇮🇳 Khmer · India
1403
+17
🇺🇸 Persians · United States
1401
+17
🇮🇳 Burmese · India
1387
+18
vs
🇹🇼 Teutons · Taiwan
1443
-19
🇺🇸 Danes · United States
1433
-17
🇺🇸 Saxons · United States
1411
-16
🇦🇺 Lithuanians · Australia
1408
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 4,258 10:41 14:19 33:12 ⛏ Fast Castle
64 4,176 11:02 14:33 31:41 ⛏ Fast Castle
52 3,410 9:17 29:52 44:15 ⚔ Tower Rush
42 2,748 11:19 14:44 31:09 ⚔ FC into Scouts
32 2,110 10:52 14:52 28:16 ⛏ Fast Castle
29 1,918 10:00 13:44 28:57 ⛏ Fast Castle
24 1,590 10:27 14:05 28:41 ⛏ Fast Castle
19 1,268 10:20 14:36 54:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,805 20,270 32,560 8,625 136,260 144,613
41,690 56,535 19,005 8,825 126,055 133,933
47,695 40,341 15,485 4,210 107,731 111,443
34,485 42,515 15,205 2,325 94,530 101,326
45,340 27,060 14,680 2,305 89,385 110,862
39,115 30,695 14,990 2,590 87,390 106,503
31,360 28,780 14,595 1,785 76,520 85,835
38,940 27,391 8,400 980 75,711 82,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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