AoeStats
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Arena

511124155Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 45m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
423
+20
🇦🇷 Vietnamese · Argentina
408
+20
🇵🇪 Britons · Peru
517
-21
🇪🇸 Spanish · Spain
489
-19
Player eAPM Actions Feudal Castle Imperial Opening
15 701 10:33 18:48 29:15 ⛏ Fast Castle
11 522 13:40 19:14 40:41 ⛏ Fast Castle
11 502 11:04 23:11 37:18 ⚔ M@A Rush
10 471 13:03 27:38 40:41

Resources

Player Food Wood Gold Stone Spent Collected
17,735 15,490 9,925 3,675 46,825 50,185
12,525 14,950 7,740 1,945 37,160 45,365
16,060 11,290 6,595 2,400 36,345 39,022
10,975 9,860 2,755 1,715 25,305 28,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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