AoeStats
← YungBoyTom

Arabia

511196992Analyzed
1v1 RM · 15d ago on Oct 4, 2026· 45m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
680
+17
vs
🇨🇦 Celts · Canada
700
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 908 10:50 24:59 40:40 ⚔ Archers into Skirms into Champis
14 634 12:08 16:34 39:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,590 12,285 8,035 1,500 42,410 46,448
14,270 8,430 4,975 2,250 29,925 32,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.