AoeStats
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Black Forest

517293567Analyzed
4v4 RM · 8d ago on Oct 29, 2026· 69m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
803
+15
🇺🇸 Khmer · United States
787
+15
🇺🇸 Britons · United States
769
+16
🇩🇪 Persians · Germany
591
+23
vs
🇨🇿 Bohemians · Czechia
919
-66
🇺🇸 Lithuanians · United States
758
-17
🇳🇱 Malians · Netherlands
742
-16
🇳🇿 Magyars · New Zealand
659
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,330 15:36 24:55 40:05 ⚔ Archer Rush
19 1,338 12:31 23:47 36:41 ⛏ Fish Boom FC
17 1,195 15:19 22:49 38:13 ⛏ Fast Castle
15 1,039 10:03 20:40 34:40 ⛏ Fish Boom FC
15 1,013 13:34 25:49 42:45 ⚔ M@A into Archers
13 922 12:48 20:47 29:17 ⛏ FC into Fish Boom into Fast Imp
12 850 13:40 22:00 35:04 ⛏ Fast Castle
8 540 12:44 24:43 40:52 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
60,555 23,025 29,440 6,700 119,720 126,199
17,385 30,455 22,175 2,470 72,485 93,839
17,345 27,373 23,790 3,090 71,598 76,737
21,440 20,370 20,390 4,100 66,300 77,230
24,710 21,260 15,600 2,895 64,465 75,150
25,745 10,393 17,060 3,755 56,953 83,483
13,505 21,465 12,640 3,350 50,960 64,082
15,550 14,606 4,625 3,310 38,091 43,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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