AoeStats
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Arena

510890688Analyzed
3v3 RM · 1d ago on Oct 3, 2026· 40m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1077
+12
🇦🇷 Italians · Argentina
1017
+14
🇦🇺 Franks · Australia
974
+16
🇦🇷 Bohemians · Argentina
1007
-15
🇦🇷 Britons · Argentina
984
-14
🇺🇸 Franks · United States
947
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,353 10:26 14:26 34:29 ⛏ Fast Castle
32 1,282 11:16 16:01 33:55 ⚔ Scout Rush
26 1,052 11:04 15:08 30:59 ⛏ Fast Castle
24 983 9:52 15:03 35:11 ⛏ Fast Castle
18 728 10:18 17:23 36:25 ⛏ Fast Castle
16 661 12:16 22:10 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,540 8,585 18,105 2,250 55,480 60,809
13,595 13,315 7,375 2,930 37,215 47,957
12,335 12,090 8,255 2,050 34,730 38,051
12,050 10,395 5,195 1,500 29,140 32,047
11,865 6,475 4,545 1,460 24,345 28,598
9,910 8,205 5,190 1,010 24,315 26,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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