AoeStats
← Marneus

Nomad

508492276Analyzed
3v3 RM · 26d ago on Sep 22, 2026· 30m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1366
+12
🇳🇱 Danes · Netherlands
1317
+14
🇳🇱 Vikings · Netherlands
1253
+17
vs
🇩🇪 Persians · Germany
1323
-16
🇺🇸 Saxons · United States
1275
-14
🇳🇱 Bohemians · Netherlands
1237
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,464 14:01 21:46 — ⛏ Fish Boom FC
31 968 13:06 20:08 — ⛏ Fish Boom into Fire Galleys FC
27 817 13:43 22:04 — ⛏ Fish Boom into Fire Galleys FC
27 826 13:23 17:46 — ⛏ Fish Boom FC
25 756 12:54 21:26 — ⚔ Fish Boom into Scouts
24 753 14:28 25:02 — ⛏ Fish Boom into Fire Galleys into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,150 6,108 2,690 2,805 16,753 17,858
6,345 7,956 1,120 850 16,271 16,589
6,290 4,853 2,150 300 13,593 14,633
6,140 5,825 495 300 12,760 13,547
5,675 5,821 640 300 12,436 12,876
3,550 5,125 1,025 620 10,320 10,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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