AoeStats
← Magno

MegaRandom

507373353Analyzed
2v2 RM · 2mo ago on Sep 17, 2026· 61m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
931
+12
🇧🇷 Hindustanis · Brazil
877
+15
vs
🇺🇸 Britons · United States
861
-14
🇪🇸 Spanish · Spain
838
-22
Player eAPM Actions Feudal Castle Imperial Opening
32 1,983 11:20 17:55 35:10
21 1,301 10:34 24:05 40:35 ⚔ Scout Rush
20 1,257 11:50 20:31 42:16 ⚔ Archer Rush
14 880 12:50 17:01 36:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,530 14,376 18,705 3,690 80,301 91,554
25,525 26,760 12,360 3,985 68,630 79,269
20,995 13,817 10,310 1,700 46,822 56,662
14,395 8,598 6,900 1,360 31,253 39,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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