AoeStats
← Lord Tiquira

Nomad

511185503Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 62m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Persians · Kyrgyzstan
1134
+14
🇺🇸 Malay · United States
1084
+15
vs
🇧🇷 Mongols · Brazil
1094
-15
🇧🇷 Byzantines · Brazil
1067
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,276 13:23 23:56 53:00 ⚔ Fish Boom into Archers
36 2,245 11:35 21:45 51:34 ⚔ Fish Boom into Towers
30 1,879 14:37 19:54 50:04 ⚔ Fish Boom into Archers
27 1,677 14:03 24:51 49:16 ⚔ Fish Boom into Fire Galleys into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
43,230 26,145 19,155 3,050 91,580 92,437
27,310 23,705 22,855 4,620 78,490 89,457
27,460 30,818 13,010 3,325 74,613 80,264
30,785 29,502 7,430 6,585 74,302 81,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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