AoeStats
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Arena

511045849Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 65m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1159
+13
🇹🇷 Bulgarians · Türkiye
1114
+15
🇹🇼 Goths · Taiwan
1082
+17
🇹🇼 Khmer · Taiwan
1055
+18
🇭🇰 Aztecs · Hong Kong SAR China
1103
-16
🇭🇰 Bohemians · Hong Kong SAR China
1103
-16
🇭🇰 Spanish · Hong Kong SAR China
1096
-16
🇭🇰 Turks · Hong Kong SAR China
1090
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,735 12:01 15:36 21:44 ◆ FC into Fast Imp
37 2,428 12:45 16:34 — ⛏ Fast Castle
31 2,003 10:54 14:57 40:01 ⛏ Fast Castle
30 1,949 11:11 15:20 46:41 ⛏ Fast Castle
28 1,845 10:29 14:48 27:58 ⛏ Fast Castle
26 1,662 13:44 17:24 22:41 ◆ FC into Fast Imp
23 1,522 11:02 15:31 47:49 ⛏ Fast Castle
21 1,368 10:31 15:30 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,795 27,890 20,670 3,100 91,455 92,582
42,555 17,490 23,860 2,650 86,555 95,906
25,885 27,085 13,645 3,680 70,295 99,570
25,930 17,770 10,410 200 54,310 56,477
18,710 18,835 7,445 3,875 48,865 51,498
9,550 10,510 22,720 950 43,730 45,042
8,760 12,140 13,025 0 33,925 38,544
11,385 10,980 2,640 2,510 27,515 35,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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