AoeStats
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Arena

510783043Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 39m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1104
+16
🇭🇰 Bohemians · Hong Kong SAR China
1104
+16
🇭🇰 Spanish · Hong Kong SAR China
1096
+17
🇩🇪 Burgundians · Germany
1138
-18
🇩🇪 Spanish · Germany
1128
-17
🇩🇪 Britons · Germany
1063
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,541 10:40 15:09 28:16 ⛏ Fast Castle
37 1,449 11:26 15:48 21:15 ◆ FC into Fast Imp
30 1,173 10:50 15:27 39:13 ⛏ Fast Castle
27 1,050 10:41 14:09 — ⛏ Fast Castle
26 1,038 11:26 15:54 34:05 ⛏ Fast Castle
24 944 11:03 15:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,070 15,050 11,800 850 49,770 54,240
13,420 8,015 7,090 200 28,725 32,269
9,165 10,015 6,165 330 25,675 27,146
10,525 7,553 3,075 1,680 22,833 27,277
8,050 7,261 1,730 1,600 18,641 21,114
6,660 4,875 3,005 1,300 15,840 18,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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